b3dUVMapBox

Applies box UV mapping by projecting each vertex from its dominant normal direction. Takes mesh (surface-based mesh entity). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

mesh Int

Returns

Void

Quick Summary

Applies box UV mapping by projecting each vertex from its dominant normal direction. Takes mesh (surface-based mesh entity). Returns nothing.

Technical Exegesis...

Applies box UV mapping by projecting each vertex from its dominant normal direction. Takes mesh (surface-based mesh entity). Returns nothing. Validates mesh exists, type is ENTITY_MESH, surface-based, and locked. Calculates bounding box across all surfaces. Computes size. For each surface, for each vertex, determines dominant normal axis (absX, absY, absZ - largest component). Projects based on dominant: X-dominant uses YZ plane, Y-dominant uses XZ plane, Z-dominant uses XY plane.

Example

Example.bam
; No example implemented yet