b3dUVMapPlanar

Applies planar UV mapping by projecting vertices onto specified axis plane. Takes mesh (surface-based mesh entity), axis (0=X/YZ plane, 1=Y/XZ plane, 2=Z/XY plane). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

mesh Int
axis Int

Returns

Void

Quick Summary

Applies planar UV mapping by projecting vertices onto specified axis plane. Takes mesh (surface-based mesh entity), axis (0=X/YZ plane, 1=Y/XZ plane, 2=Z/XY plane). Returns nothing.

Technical Exegesis...

Applies planar UV mapping by projecting vertices onto specified axis plane. Takes mesh (surface-based mesh entity), axis (0=X/YZ plane, 1=Y/XZ plane, 2=Z/XY plane). Returns nothing. Validates mesh exists, type is ENTITY_MESH, surface-based, and locked (must call b3dLockMesh first). Calculates bounding box across all surfaces (bboxMin, bboxMax). Computes size (bboxMax - bboxMin).

Example

Example.bam
; No example implemented yet