b3dVertexTexCoords

Sets vertex UV texture coordinates. Takes mesh (surface-based mesh entity), surface (surface handle, 0-based), vertexIndex (vertex number, 0-based), u/v (texture coordinates as doubles), coordSet (UV set index, currently ignored - only set 0 supported). Returns nothing.

3D Graphics

Parameters & Returns

Parameters

mesh Int
surface Int
vertexIndex Int
u Double
v Double
coordSet Int

Returns

Void

Quick Summary

Sets vertex UV texture coordinates. Takes mesh (surface-based mesh entity), surface (surface handle, 0-based), vertexIndex (vertex number, 0-based), u/v (texture coordinates as doubles), coordSet (UV set index, currently ignored - only set 0 supported). Returns nothing.

Technical Exegesis...

Sets vertex UV texture coordinates. Takes mesh (surface-based mesh entity), surface (surface handle, 0-based), vertexIndex (vertex number, 0-based), u/v (texture coordinates as doubles), coordSet (UV set index, currently ignored - only set 0 supported). Returns nothing. Validates mesh exists, type is ENTITY_MESH, is surface-based, surface index valid, and vertex index valid. Sets texCoord: texCoord.x = u, texCoord.y = v. coordSet parameter ignored (reserved for multi-UV support).

Example

Example.bam
; No example implemented yet