b2dGetTextShader

Returns current global active text shader (queries g_2D_activeTextShader, 0=default rendering). Takes no parameters. Returns shader handle (positive integer if custom shader active, 0 if default rendering).

Shaders

Parameters & Returns

Parameters

This function takes no parameters.

Returns

Int

Quick Summary

Returns current global active text shader (queries g_2D_activeTextShader, 0=default rendering). Takes no parameters. Returns shader handle (positive integer if custom shader active, 0 if default rendering).

Technical Exegesis...

Returns current global active text shader (queries g_2D_activeTextShader, 0=default rendering). Takes no parameters. Returns shader handle (positive integer if custom shader active, 0 if default rendering). Reads g_2D_activeTextShader (global variable set by b2dSetTextShader). Use to query shader state (check if custom shader active), save/restore shader (store before changing, restore after), or conditional logic (different behavior based on active shader).

Example

Example.bam
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