b2dSetTextShader

Sets global active text shader (all subsequent b2dText calls use this shader, shader=0 resets to default). Takes shader (shader handle from b2dLoadTextShader or 0 for default, integer). Returns nothing.

Shaders

Parameters & Returns

Parameters

shader Int

Returns

Void

Quick Summary

Sets global active text shader (all subsequent b2dText calls use this shader, shader=0 resets to default). Takes shader (shader handle from b2dLoadTextShader or 0 for default, integer). Returns nothing.

Technical Exegesis...

Sets global active text shader (all subsequent b2dText calls use this shader, shader=0 resets to default). Takes shader (shader handle from b2dLoadTextShader or 0 for default, integer). Returns nothing. Sets g_2D_activeTextShader (global state affects all subsequent text draws), applies to b2dText/b2dTextCentered/etc (all text rendering functions use global shader), overridden by future b2dTextEx if implemented (per-draw shader parameter would ignore global).

Example

Example.bam
; No example implemented yet