b2dSetTextShaderInt

Sets integer uniform in text shader (stored in intParams map, uploaded to GPU during text rendering). Takes shader (shader handle), name (uniform variable name in HLSL, string), value (integer value). Returns nothing.

Shaders

Parameters & Returns

Parameters

shader Int
name String
value Int

Returns

Void

Quick Summary

Sets integer uniform in text shader (stored in intParams map, uploaded to GPU during text rendering). Takes shader (shader handle), name (uniform variable name in HLSL, string), value (integer value). Returns nothing.

Technical Exegesis...

Sets integer uniform in text shader (stored in intParams map, uploaded to GPU during text rendering). Takes shader (shader handle), name (uniform variable name in HLSL, string), value (integer value). Returns nothing. Stores in shader.intParams[name] map (CPU-side storage), uploaded to constant buffer during text draw (packed into cbuffer, sent to GPU with text draw command).

Example

Example.bam
; No example implemented yet