b3dApplyScreenShader

Applies screen shader for this frame (sets active shader, full-screen post-processing applied after 3D rendering). Takes shader (shader handle from b3dLoadScreenShader, positive integer, or 0 for default). Returns nothing.

Shaders

Parameters & Returns

Parameters

shader Int

Returns

Void

Quick Summary

Applies screen shader for this frame (sets active shader, full-screen post-processing applied after 3D rendering). Takes shader (shader handle from b3dLoadScreenShader, positive integer, or 0 for default). Returns nothing.

Technical Exegesis...

Applies screen shader for this frame (sets active shader, full-screen post-processing applied after 3D rendering). Takes shader (shader handle from b3dLoadScreenShader, positive integer, or 0 for default). Returns nothing. Sets g_activeScreenShader3D = shader (marks shader as active for current frame, engine applies during post-processing).

Example

Example.bam
; No example implemented yet