Runout screenshot

Runout

by Michael Denathorn (Dabzy)

A pseudo-3D arcade racer in the OutRun tradition - beat the clock, checkpoint to checkpoint. Assets from: https://github.com/ZgzInfinity/OutRun

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Description
A pseudo-3D arcade racer built the way the 8- and 16-bit classics were, before hardware 3D. The road is a stack of horizontal scanline segments, each drawn as a coloured band and shifted by a curve and hill value, and the cars and scenery are flat sprites scaled by how far down the road they sit - there are no polygons anywhere. It uses a Jake Gordon-style segment renderer. Written in BambooBasic and transpiled to JavaScript for the browser.

An unofficial project inspired by OutRun. OutRun and related trademarks belong to SEGA. Not affiliated with SEGA.
Genre
Arcade racer
Engine
Jake Gordon-style segment renderer
Controls
Arrow keys / WASD steer, R to restart